I played through a few annotated games by stronger players, so I'll be ready the next time my opponent tries these lines.
|Who should break symmetry? White, with 6.d4. In a recent game I played 6.O-O, but that allowed Black to drive the game.|
|A couple moves after 6.d4, White has an easier position and Black will be the one desperately striving for counterplay.|
|In this position, d5 is an obvious outpost. White should launch a queenside attack, and threaten the e7 knight with his bishop.|
|Black's position will be solid after ...d5, but White can play the aggressive gambit d4!? Black then has to return the material to obtain equality.|